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RzeL<<script>>
var a = Save.slots.has(0);
if (a == false) {
State.setVar("$bahasa", "0");
};
Save.slots.load(0);
<</script>>
<<if $bahasa == 0>>
<<goto "Main">>
<<elseif $bahasa == 1>>
<<goto "Mainindo">>
<</if>>tweego -o gambaran.html code
export TWEEGO_PATH=/sdcard/tweego/storyformats/Gambaran The Game | RzeL
<hr>
<<link "Start | Story Mode">><<script>>UI.alert("It's Coming Soon !.");<</script>><</link>>
[["Start | Single Player"|sp]]
[[About|about]]
<hr>
Languange : <<link "English">><<set $bahasa to 0>><<script>>Save.slots.save(0);<</script>><<goto "Main">><</link>> | <<link "Indonesia">><<set $bahasa to 1>><<script>>Save.slots.save(0);<</script>><<goto "Mainindo">><</link>>Gambaran The Game.
By - RzeL.
<hr>
First Of All. Thank You For Playing This Game.
I Hope The Game Was Good Enough. :)
I Create This Game Because Of My Idea To Recreate My Childhood Games.
Oh Yea. And This Game Is Created In Android. :)
If You Like This Game. Go To My Page.
In Here > <a href="https://rzel.itch.io/">RzeL</a>
I Created A Game Like This. :)
Thanks For Reading. :3.
<hr>
[[Go Back|Main]]Gambaran The Game | RzeL
<hr>
<<link "Start | Story Mode">><<script>>UI.alert("Nantikan Ya !.");<</script>><</link>>
[["Mulai | Single Player"|spindo]]
[[Tentang|aboutindo]]
<hr><<script>>Save.slots.save(0);<</script>>\
Bahasa : <<link "English">><<set $bahasa to 0>><<script>>Save.slots.save(0);<</script>><<goto "Main">><</link>> | <<link "Indonesia">><<set $bahasa to 1>><<script>>Save.slots.save(0);<</script>><<goto "Mainindo">><</link>>Gambaran The Game.
By - RzeL.
<hr>
Mula Mula. Terima Kasih Karena Sudah Memainkan Game Ini. :)
Mudah Mudahan Gamenya Nggak Jelek Juga. :)
Ide Saya Membuat Game Ini Adalah Karena Saya Ingin Mereplika Ulang Game Jaman Dulu Ketika Saya Masih Kecil. :)
Dan Ya. Game Ini Di Buat Di Android. :)
Kalau Kalian Suka Game Ini. Kalian Bisa Pergi Ke Web Game Saya.
Disini > <a href="https://rzel.itch.io/">RzeL</a>
Di Web Itu Saya Membuat Game Seperti Ini. :)
Terima Kasih Karena Sudah Membacanya. :3.
<hr>
[[Kembali|Mainindo]]Runa / RaviChoose Mode
<hr>
[["Quick Match"|quick][$round to 0]] - Quick 1 VS 1 Basic Gambaran Match.
<hr>
[["Help"|help]] - It's Dangerous To Play Without Knowing Anything !.
[["Back"|Main]] - Back To Main Menu.<<silently>>
<<if $round == 0>><<set $yourscore to 0>><<set $enemyscore to 0>><</if>>
<<set $round to $round + 1>>
<<set $phase to 1>>
<<set _you1 to random(9)>>
<<set _you2 to random(9)>>
<<set _enemy1 to random(9)>>
<<set _enemy1 to random(9)>>
<<set $yourgam to [_you1, _you2]>>
<<set $enemygam to [_enemy1, _enemy1]>>
<<set $stats to ["", ""]>>
<<if $yourscore == 3 || $enemyscore == 3>>
<<goto "finishma">>
<<else>>
<<goto "quickma">>
<</if>>
<</silently>><span id="stats">Round $round | Phase 1 | </span>
<hr>
Your Gambaran.
<span class="hehe" id="youf">?</span><span id="youold"><span class="hehe">$yourgam[1]</span></span>
<span id="but"><<button "Pass">><<pass>><</button>> | <<button "Draw">><<draw>><</button>></span>
<hr>
Enemy Gambaran.
<span class="hehe" id="enemyf">?</span><span id="enemyold"><span class="hehe">$enemygam[1]</span></span>
<span id="bute">- - -</span>
<hr>
<span id="resultnya">You = $yourscore | Enemy = $enemyscore</span>
<<silently>>
/* ----------------------------------------------------------------------- */
<<widget "draw">>
<<set _you to random(9)>>
<<run $yourgam.push(_you)>>
<<append "#youold" t8n>><span class="hehe">_you</span><</append>>
<<set $stats[0] to "You Draw A Gambaran.">>
<<enemy>>
<</widget>>
<<widget "pass">>
<<set $stats[0] to "You Did Nothing.">>
<<enemy>>
<</widget>>
<<widget "enemy">>
<<set _enemymove to random(1)>>
<<if _enemymove == 0>>
<<set $stats[1] to "Enemy Did Nothing.">>
<<else>>
<<set _enemy to random(9)>>
<<run $enemygam.push(_enemy)>>
<<append "#enemyold" t8n>><span class="hehe">_enemy</span><</append>>
<<set $stats[1] to "Enemy Draw A Gambaran.">>
<</if>>
<<if $phase == 4>>
<<replace "#but" t8n>><<button "Result">><<result>><</button>><</replace>>
<<replace "#stats" t8n>>- Results -<</replace>>
<<else>>
<<set $phase += 1>>
<<replace "#stats" t8n>>Round $round | Phase $phase | $stats[0] And $stats[1]<</replace>>
<</if>>
<</widget>>
<<widget "result">>
<<replace "#youf" t8n>>$yourgam[0]<</replace>>
<<replace "#enemyf" t8n>>$enemygam[0]<</replace>>
<<script>>
var i1 = 0;
var i2 = 0;
var res1 = 0;
var res2 = 0;
var ch1 = State.getVar("$yourgam");
var ch2 = State.getVar("$enemygam");
var total1 = ch1.length;
var total2 = ch2.length;
for(i1 = 0; i1 < total1; i1++) {
res1 = res1 + ch1[i1]
};
for(i2 = 0; i2 < total2; i2++) {
res2 = res2 + ch2[i2]
};
State.setVar("_yourall", res1)
State.setVar("_enemysall", res2)
<</script>>
<<result2>>
<</widget>>
<<widget "result2">>
<<script>>
var youalll = State.getVar("_yourall");
var stryou = youalll.toString();
var you = stryou.split("");
var youlen = you.length;
var you1 = youalll;
var enemyalll = State.getVar("_enemysall");
var strenemy = enemyalll.toString();
var enemy = strenemy.split("");
var enemylen = enemy.length;
var enemy1 = enemyalll;
while (youlen > 1) {
var i = 0;
var you1 = 0;
for(i = 0; i < youlen; i++) {
var youint = parseInt(you[i]);
you1 = you1 + youint;
};
stryou = you1.toString();
you = stryou.split("");
youlen = you.length;
};
State.setVar("_youfinal", you1);
while (enemylen > 1) {
var i = 0;
var enemy1 = 0;
for(i = 0; i < enemylen; i++) {
var enemyint = parseInt(enemy[i]);
enemy1 = enemy1 + enemyint;
};
strenemy = enemy1.toString();
enemy = strenemy.split("");
enemylen = enemy.length;
};
State.setVar("_enemyfinal", enemy1);
<</script>>
<<set _finalnya to _youfinal - _enemyfinal>>
<<if _finalnya == 0>>
<<set _hasilfinalnya to "Draw">>
<<elseif _finalnya > 0>>
<<set _hasilfinalnya to "You Win">>
<<set $yourscore to $yourscore + 1>>
<<elseif _finalnya < 0>>
<<set _hasilfinalnya to "Enemy Win">>
<<set $enemyscore to $enemyscore + 1>>
<</if>>
<<replace "#but" t8n>>Your Total Is _yourall | Your Final Score Is _youfinal<</replace>>
<<replace "#bute" t8n>>Enemy Total Is _enemysall | Enemy Final Score Is _enemyfinal<</replace>>
<<replace "#resultnya" t8n>>You = _youfinal
Enemy = _enemyfinal
_hasilfinalnya
<hr>
You = $yourscore | Enemy = $enemyscore
<<button "Next">><<goto "quick">><</button>>
<</replace>>
<</widget>>
<</silently>>Quick Match Results...
You = $yourscore | Enemy = $enemyscore
<<if $yourscore == 3>>You Win...<br>Congratulations... :)<<else>>Enemy Win...<br>Try Harder Next Time... :)<</if>>
<hr>
[["Go Back"|Main]] - Go Back To Main Menu.Each Round Will Be 4 Phase.
Every Phase Only Allow You To Do 1 Action.
In The End. There Is A Score. Whoever Win Get 1 Win Score.
First One Player That Get 3 Win Score Is The Winner.
<hr>
At First. You Will Be Given 2 "Gambaran" With Number In It. It Is Random From 0 To 9.
The "?" "Gambaran" Has Unknown Number. Later It Will Be Opened To Show The Number.
And There Is Already Opened "Gambaran" With It's Number.
<span class="hehe" id="first">?</span><span id="old"><span class="hehe">10</span></span>
<hr>
In This Menu. You Can Pass Or...
You Can Draw Another "Gambaran" In Hope To Change For Better Final Result !.
You Can Draw The "Gambaran" Up To 4 "Gambaran". And Every Draw Is Random From 0 To 9.
Or Even Use A "Super Gambaran" With Its Own Ability. (Only Available In Story Mode)
<<button "Pass">><</button>> | <<button "Draw">><</button>> | <<button "Super Gambaran">><</button>>
<hr>
How The Results Works ?.
First. Count All "Gambaran" Number You Have.
Ex : 6+9+7+8+7 = 37
Second. Split The Number.
Ex : 37 = 3+7 = 10
If The Number Was Still Has 2 Digits. Split It And Count It Again Till It Has Only 1 Digit Number.
Ex : 10 = 1 + 0 = 1
The Player Who Has Bigger Number Than Other Is The Winner.
If Draw. Then Both Player Will Do A Rematch.
<hr>
And Remember. This Game Really Rely On "Luck" !.
<hr>
[["Go Back"|sp]]Pilih Mode
<hr>
[["Quick Match"|quickindo][$round to 0]] - Quick 1 VS 1 Gambaran Match.
<hr>
[["Bantuan"|helpindo]] - Bahaya Kalo Main Gak Tau Peraturannya !.
[["Kembali"|Mainindo]] - Kembali Ke Main Menu.<<silently>>
<<if $round == 0>><<set $yourscore to 0>><<set $enemyscore to 0>><</if>>
<<set $round to $round + 1>>
<<set $phase to 1>>
<<set _you1 to random(9)>>
<<set _you2 to random(9)>>
<<set _enemy1 to random(9)>>
<<set _enemy1 to random(9)>>
<<set $yourgam to [_you1, _you2]>>
<<set $enemygam to [_enemy1, _enemy1]>>
<<set $stats to ["", ""]>>
<<if $yourscore == 3 || $enemyscore == 3>>
<<goto "finishmaindo">>
<<else>>
<<goto "quickmaindo">>
<</if>>
<</silently>><span id="stats">Ronde $round | Fase 1 | </span>
<hr>
Gambaran Kamu.
<span class="hehe" id="youf">?</span><span id="youold"><span class="hehe">$yourgam[1]</span></span>
<span id="but"><<button "Pass">><<pass>><</button>> | <<button "Tambah">><<draw>><</button>></span>
<hr>
Gambaran Musuh.
<span class="hehe" id="enemyf">?</span><span id="enemyold"><span class="hehe">$enemygam[1]</span></span>
<span id="bute">- - -</span>
<hr>
<span id="resultnya">Kamu = $yourscore | Musuh = $enemyscore</span>
<<silently>>
/* ----------------------------------------------------------------- */
<<widget "draw">>
<<set _you to random(9)>>
<<run $yourgam.push(_you)>>
<<append "#youold" t8n>><span class="hehe">_you</span><</append>>
<<set $stats[0] to "Kamu Menambahkan Gambaran">>
<<enemy>>
<</widget>>
<<widget "pass">>
<<set $stats[0] to "Kamu Tidak Melakukan Apa Apa.">>
<<enemy>>
<</widget>>
<<widget "enemy">>
<<set _enemymove to random(1)>>
<<if _enemymove == 0>>
<<set $stats[1] to "Musuh Tidak Melakukan Apa Apa.">>
<<else>>
<<set _enemy to random(9)>>
<<run $enemygam.push(_enemy)>>
<<append "#enemyold" t8n>><span class="hehe">_enemy</span><</append>>
<<set $stats[1] to "Musuh Menambahkan Gambaran.">>
<</if>>
<<if $phase == 4>>
<<replace "#but" t8n>><<button "Hasilnya">><<result>><</button>><</replace>>
<<replace "#stats" t8n>>- Hasilnya -<</replace>>
<<else>>
<<set $phase += 1>>
<<replace "#stats" t8n>>Ronde $round | Fase $phase | $stats[0] Dan $stats[1]<</replace>>
<</if>>
<</widget>>
<<widget "result">>
<<replace "#youf" t8n>>$yourgam[0]<</replace>>
<<replace "#enemyf" t8n>>$enemygam[0]<</replace>>
<<script>>
var i1 = 0;
var i2 = 0;
var res1 = 0;
var res2 = 0;
var ch1 = State.getVar("$yourgam");
var ch2 = State.getVar("$enemygam");
var total1 = ch1.length;
var total2 = ch2.length;
for(i1 = 0; i1 < total1; i1++) {
res1 = res1 + ch1[i1]
};
for(i2 = 0; i2 < total2; i2++) {
res2 = res2 + ch2[i2]
};
State.setVar("_yourall", res1)
State.setVar("_enemysall", res2)
<</script>>
<<result2>>
<</widget>>
<<widget "result2">>
<<script>>
var youalll = State.getVar("_yourall");
var stryou = youalll.toString();
var you = stryou.split("");
var youlen = you.length;
var you1 = youalll;
var enemyalll = State.getVar("_enemysall");
var strenemy = enemyalll.toString();
var enemy = strenemy.split("");
var enemylen = enemy.length;
var enemy1 = enemyalll;
while (youlen > 1) {
var i = 0;
var you1 = 0;
for(i = 0; i < youlen; i++) {
var youint = parseInt(you[i]);
you1 = you1 + youint;
};
stryou = you1.toString();
you = stryou.split("");
youlen = you.length;
};
State.setVar("_youfinal", you1);
while (enemylen > 1) {
var i = 0;
var enemy1 = 0;
for(i = 0; i < enemylen; i++) {
var enemyint = parseInt(enemy[i]);
enemy1 = enemy1 + enemyint;
};
strenemy = enemy1.toString();
enemy = strenemy.split("");
enemylen = enemy.length;
};
State.setVar("_enemyfinal", enemy1);
<</script>>
<<set _finalnya to _youfinal - _enemyfinal>>
<<if _finalnya == 0>>
<<set _hasilfinalnya to "Seri">>
<<elseif _finalnya > 0>>
<<set _hasilfinalnya to "Kamu Menang">>
<<set $yourscore to $yourscore + 1>>
<<elseif _finalnya < 0>>
<<set _hasilfinalnya to "Musuh Menang">>
<<set $enemyscore to $enemyscore + 1>>
<</if>>
<<replace "#but" t8n>>Total Skor Kamu _yourall | Skor Terakhir Kamu _youfinal<</replace>>
<<replace "#bute" t8n>>Total Skor Musuh _enemysall | Skor Terakhir Musuh _enemyfinal<</replace>>
<<replace "#resultnya" t8n>>Kamu = _youfinal
Musuh = _enemyfinal
_hasilfinalnya
<hr>
Kamu = $yourscore | Musuh = $enemyscore
<<button "Next">><<goto "quickindo">><</button>>
<</replace>>
<</widget>>
/* ------------------------------ */
<</silently>>Hasil Quick Match...
Kamu = $yourscore | Musuh = $enemyscore
<<if $yourscore == 3>>Kamu Menang...<br>Selamat... :)<<else>>Musuh Menang...<br>Coba Lebih Baik Selanjutnya Ya... :)<</if>>
<hr>
[["Kembali"|Mainindo]] - Kembali Ke Main Menu.Setiap Ronde Ada 4 Fase.
Setiap Fase Hanya Membolehkan Kamu Melakukan 1 Tindakan.
Di Akhir Ronde. Akan Ada Skor. Skor Siapa Yang Lebih Tinggi Dari Yang Lain. Dia Mendapatkan 1 Skor.
Siapa Yang Pertama Kali Memperoleh 3 Skor Dia Yang Menang.
<hr>
Pertama. Kamu Akan Diberikan 2 "Gambaran" Dengan Angka Yang Sudah Tersedia. Acak Dari 0 Sampai 9.
"Gambaran" Bertanda "?" Mempunyai Angka Yang Tidak Di Ketahui. Nanti Di Akhir Akan Di Buka Angkanya.
Dan Juga Ada "Gambaran" Yang Sudah Terbuka Dan Mempunyai Angka.
<span class="hehe" id="first">?</span><span id="old"><span class="hehe">10</span></span>
<hr>
Menu Disini. Kalian Bisa "Pass" Atau...
Kalian Bisa Menambahkan "Gambaran" Dan Berharap Itu Akan Merubah Skor Akhir Kalian !.
Kalian Bisa Menambahkan "Gambaran" Sampai 4 "Gambaran". Dan Setiap Gambaran Yang Ditambahkan Mempunyai Angka Acak Dari 0 Sampai 9.
Atau Bahkan Kalian Bisa Menggunakan "Super Gambaran" Dengan Keahlian Spesial. (Hanya Tersedia Di "Story Mode")
<<button "Pass">><</button>> | <<button "Tambah">><</button>> | <<button "Super Gambaran">><</button>>
<hr>
Bagaimana Cara Menghitung Skor Akhirnya ?.
Pertama. Tambah Semua Angka "Gambaran" Yang Kamu Punya.
Contoh : 6+9+7+8+7 = 37
Kedua. Pisah Angkanya.
Contoh : 37 = 3+7 = 10
Jika Angkanya Masih 2 Digit. Pisah Dan Tambahkan Lagi Hingga Tersisa 1 Digit.
Contoh : 10 = 1 + 0 = 1
Pemain Yang Mempunyai Angka Lebih Besar Dari Yang Lain Dialah Yang Mendapatkan Skor.
Jika Seri. Kedua Pemain Akan Tanding Ulang.
<hr>
Dan Ingat. Game Ini Sangat Bergantung Kepada "Keberuntungan" !.
<hr>
[["Kembali"|spindo]]